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- Line 165 of avp\win95\win_proj.cpp:
- WM_ACTIVATEAPP msg: bActive = 1
-
- Line 170 of avp\win95\win_proj.cpp:
- ?&@#! no lpDDSPrimary surface
-
- Line 171 of avp\win95\win_proj.cpp:
- ?&@#! no lpDDSBack surface
-
- Line 172 of avp\win95\win_proj.cpp:
- ?&@#! no lpZBuffer surface
-
- Line 174 of avp\win95\win_proj.cpp:
- ?&@#! no lpDDBackdrop surface
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex30.FFL
- (for directory: graphics\Menus)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex1.FFL
- (for directory: Graphics\Common)
-
-
- Line 870 of avp\win95\pcmenus.cpp:
- SetGameVideoMode
-
- Line 990 of avp\win95\pcmenus.cpp:
- Testing
-
- Line 1145 of avp\win95\pcmenus.cpp:
- leaving SetGameVideoMode
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex27.FFL
- (for directory: graphics\HUDs\Alien)
-
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex22.FFL
- (for directory: graphics\Envrnmts\temple)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Snd22.FFL
- (for directory: sound\Env\Temple)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex7.FFL
- (for directory: graphics\Envrnmts\Derelict)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex26.FFL
- (for directory: graphics\FMVs)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Snd31.FFL
- (for directory: sound\Npc\Marine)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Snd32.FFL
- (for directory: sound\Npc\MarineVoice)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Snd28.FFL
- (for directory: sound\Npc\Alien)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Snd29.FFL
- (for directory: sound\Npc\AlienVoice)
-
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex34.FFL
- (for directory: graphics\NPCs\Marine)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex40.FFL
- (for directory: graphics\Weapons\Marine)
-
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Snd31.FFL
- (for directory: sound\Npc\Marine)
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Marstep2-11U.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\BodyFall02.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Ed_nade_reload_A.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\clangboot1.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\clangboot2.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\clangboot4.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Marstep4-11U.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\BodyFall05.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Margundrop1F.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Margundrop2F.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Marstep3F.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Marfirewavea.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Ed_FlameThrower_Reload.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\MarSqueek1F.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\MarSqueek2F.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Ed_PulseGrenade_reload.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Ed_nade_reload_B.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\BodyFall04.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Ed_Tinkle_01.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Ed_Sadar_Ready.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\Ed_Sadar_reload.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\Marine\wil_pulse_rifle_ready.wav
-
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex32.FFL
- (for directory: graphics\NPCs\Civvie)
-
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Snd31.FFL
- (for directory: sound\Npc\Marine)
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\MarSqueek1F.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Ed_FlameThrower_Reload.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Ed_nade_reload_A.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Marstep2-11U.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Marstep4-11U.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Ed_nade_reload_B.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Ed_PulseGrenade_reload.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\MarSqueek2F.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\BodyFall02.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\BodyFall02.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\BodyFall04.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\open_lighter.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\light.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Marfirewavea.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\BodyFall05.wav
-
-
- Line 849 of avp\psndproj.c:
- Failed to find npc\marine\Ed_Tinkle_01.wav
-
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex38.FFL
- (for directory: graphics\NPCs\sentry)
-
-
- Line 230 of avp\win95\ffstdio.cpp:
- Unloading almost all fastfiles: 0 subfile(s) still open
-
- Line 266 of avp\win95\ffstdio.cpp:
- Keeping 1 fastfile(s)
-
- Line 204 of avp\win95\ffstdio.cpp:
- Unloading all fastfiles: 0 subfile(s) still open
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex30.FFL
- (for directory: graphics\Menus)
-
-
- Line 140 of avp\win95\ffstdio.cpp:
- Loaded FastFile: fastfile\Tex1.FFL
- (for directory: Graphics\Common)
-
-
- Line 165 of avp\win95\win_proj.cpp:
- WM_ACTIVATEAPP msg: bActive = 0
-
- Line 165 of avp\win95\win_proj.cpp:
- WM_ACTIVATEAPP msg: bActive = 0
-
- Line 165 of avp\win95\win_proj.cpp:
- WM_ACTIVATEAPP msg: bActive = 0
-
- Line 165 of avp\win95\win_proj.cpp:
- WM_ACTIVATEAPP msg: bActive = 0
-
-